Sunday, 27 April 2014

Inspiration

I thought I should share a few words about how I got these models done. It is clear that working to a good and detailed concept art will help you model the object quite quickly.
For this module however, I got stuck with very simple concept views, that sometimes could not be interpreted the same way in a 3D space as they had been drawn in 2D. There were also blind sides to models and that posed the biggest obstacle for my work.
 This meant that I had to invent many things out of thin air. Of course, being completely original is near impossible. Instead you pick up ques from a large pool of images and mold them to your liking. This is basically what I do. Sometimes I get divine intervention, with great ideas, but more often than not I am subconsciously going through all related concept art that I have seen at some point. Once I have my brain remembering different shapes, all it takes is to try a few out. You start working from one point and the rest slowly fills in with what you like.
 The downside to doing the concept work mid modelling is the time sink. Going about it this way eats weeks while making minimal progress, especially when you are trying to get it perfect. So the trick is to find the perfect balance, where you first get the basic shape right and later go over with a more detailed pass. I work mostly in 3D because I feel more secure that way, but having some skill with a pen is most useful to get quick sketches on paper.
 Other than that I just let my artistic side take over and match shapes with one another and keep to a style. I look at a lot of images, but never single out a specific reference picture. I just let my brain absorb it and make the connections I need.

Thank you for reading.

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